Fame System

When you kill monsters harder than you, you gain fame points. When you perform outstanding deeds or complete important quests you also gain fame points. Fame Points affects your fame title, which can affect the price of goods in stores and also can boost your Charisma Score. You lose fame points when you die.

Alignment Shifts

Performing Good or Evil deeds can shift ones alignment in the corresponding direction. In order to reverse these shifts one can perform opposite actions. In order to change alignment back towards good, one must make donations at Good Temples. To swing alignment on the Law / Chaos scale requires a lot more… you have to find a special temple and pay in Fame Points.

Good Deed System

Casting Healing Spells on other players that are injured can give swing to good alignment once per day. Same with bandages.


There are no normal Bioware Healing Kits. Instead there are Bandages and Medicine Bags. Medicine Bags can cure poison or diseases (before they set in). Medicine Bags can also be used to remove disabled states or revive someone who is bleeding to death. Bandages can be used to heal hit points on a target. Each target can only be bandaged once every few hours. The amount of points healed is directly related to the Heal Skill.


You need to use the special Search Tool to look for traps and secret doors. In order to disarm traps and pick locks, you MUST use special Thieves Tools. The Normal Bioware Radial Menu will not work.

Use Magical Devices (UMD):

We have several custom UMD restrictions in place. The main one is that you cannot abuse the system of stockpiling Skill points and then taking 1 level of Rogue much later to then get maximized UMD skill. We have capped it so that the most points you spend in UMD is equal to number of Rogue/Bard/Assassin levels + 3. (Bonuses from Stats, Items, Feats etc are not restricted by this). Should you put too many points in, you will need to relevel your character.

Custom Parry System:

Characters that use 2-handed Weapons or opt to fight without a shield but use our custom Main Gauche (Parrying Dagger) will get a bonus to their Armour Class if they spend points in Parrying. The maximum bonus you can ever get from this is +8 to your AC but that will require 40 in Parrying. You will not be able to just pile in points as this particular feature only counts the Levels in Martial Classes – ie Fighter, Barbarian, Rangers, Blackguards, Paladins, Weapon Master & Dwarven Defender. In this regard it works similarly to the UMD skill. If you were level 5 Barbarian and 3 Rogue but have 11 points in Parry ( not counting bonuses) – only 8 of those points will count towards this custom parrying system. ( Penalties from Armour are removed for calculating how many parry points go towards this system) – You do not need to be in Parry Mode to Use this.

EPIC Quest System :

Once you have reached level 24, in order to continue to gain levels up to level 30, you must complete Epic Quests. You need to complete 1 Epic Quest for each level you wish to gain above 24. So in order to reach level 30 you need to complete 6 Epic Quests. These Quests can be found by talking to NPCs once you are above level 20.


In order to level beyond 30, you must choose the path of ascention to begin your quest to become a Demi God. All characters on this path will require Piety Points as well as Experience Points to level. Piety Points are gained in exactly the same way as Clerics, when you ascend you will be given a Holy Symbol that corresponds to your patron Deity if you do not already possess one.

PC Morale Check System :

Whenever you come into the perception range of a hostile creature that is rated Impossible, a morale check will be made and failing it will mean your character runs away in fear for a short time. There are many factors that affect your morale including size of your party, whether there are healers, bards or paladins in your party, previous successful morale checks, type of enemy and so on.

Custom CD Key Authentication System :

Due to the unreliability of Bioware’s Master Authentication Server, we have a custom CD Key authentication system that prevents people from hijacking your accounts. However if you play your account on different PCs with different NWN CD keys you will not be able to access your account and be automatically kicked from the server when you are on a PC that does not have the same CD key as when you first joined the server with that account. However, there is an option in the Crafting Menus that will allow you to disable this extra security check on a character to character basis.